TEAM HEADLESS

Originally founded on March 30th 2017 by the recruitment efforts of DPROBOY and Frankie ‘TechLord’ Taylor. The Studio was re-organized and rebranded as HeadlessStudios.com on August 3rd 2018, with Frankie ‘TechLord’ Taylor assuming Sole Founder and Game Development Lead.

As a Business Entity, HeadlessStudios.com operates as a subsidiary of ArcadeKomodo.com, developing unique state-of-the-art 3D computer games based on Epic Megagame’s UnrealEngine Technology.

TECHLORD (@HeadlessStudios.com)

Frankie TaylorGame Development Lead, Admin Support, Recruiter, Lead Blueprints Engineer, Game Designer, Investor, Founder

ExORION: Blueprints Systems Replication Engineering – LobbySystem, EquipSystem, AgentSystem,  AI Design and Programming, Construction/Customization Systems: {Creatures, Character Armor, Weapons, Vehicles,  Campaign}  Power Suit System, Skill Trees system, Cinematic Dialogue System, Website Interface, Steam Interface, In-app API Integration.

I Love computer games of all genres but, tend to gravitate towards Action FPS, RPGs, and Horror Games. I desire to add more Player creation/expression in my game designs and focus on in-game multi-users Construction and Editing Applications. I choose UE4 to build my dream game project Dragon’$ Gold.

DERANJER

Jared Swets: 3D Hard-Surface Model Artist, Texturing, Blueprints (basic), Architecture, Story Design.

ExORION:  Game Design Lead, Story Writing, Level Design, Props Modeling, Organics Modeling.

DERANJER is going to put some cool info about himself here soon.

NICKERICH

Nick Wettstein: UE4 Blueprints Systems Programmer.

ExORION: Construction/Customization System Programmer.

I grew up with Lego video games and, inspired by them, I started creating a Lego character in Blender from where I kept moving and found the Unreal Engine
I especially like RPG, Adventure and FPS

SOUVARINE

Tom Grundy: Lore, Story, Campaign, and Dialogue Writer/Architect. 

ExORION: Lore, Story, Campaign, and Dialogue Writer.

SOUVARINE is going to put some cool info about himself here soon.

RICARDOLPC

Ricardo Camara: UE4 Blueprints Systems Programmer, 3D & 2D Artist.

ExORION: WeaponSystems, PlayerSystems Assist, Blueprints Technical Support.

Hello! I’m addicted to games since I was little, especially RPG, and it was not long before I wanted to be part of the development of games and work with that full time, currently I’m perfecting myself as a programmer and it’s a honor to be part of the Headless team.

SIAKA

Siaka Dibba: 3D Creature Design/Modeller/Animator.

ExORION: Creature Design & Animation, Creature AI, Blueprint Support.

SIAKA is going to put some cool info about himself here soon.

STANLY

Sebastian Krowiors: 3D Model Artist, Story Writing.

ExORION:  Game Design, Story Writing, and 3D Generalist.

STANLY is going to put some cool info about himself here soon.

PANDEMON

Donny Warmer: 3D Hard-Surface Model Artist; Interested in Organics Modeling/Architectural Level Design/UE4 Visual FX & Blueprints.

ExORION:  Modular Weapons Designer and Modeler.

PANDEMON is going to put some cool info about himself here soon.

AZAD

Toufique Azad: Modular Architectural/Environmental Design.

ExORION: Lead Level Architect; Modular Architectural/Environmental Design.

AZAD is going to put some cool info about himself here soon.

DART FROG

Maillot David: Dynamic Soundtrack Composer.

ExORION:  SoundTrack.

DART FROG is going to put some cool info about himself here soon.

EMMA BREEZY

Emma Breezy: Voice Actor, Story Writer.

ExORION:  Voice Acting, Story Writing.

EMMA BREEZY is going to put some cool info about herself here soon.

ANMUZ

Antonio Muñiz: Sound Effects, Music Production.

ExORION: Dynamic SoundFX Designer and Engineer.

Hey, here the kid 😛 Making awessomes sounds for you 😉